From 8b7c7f5a753b43cec10f72b274bb1d70c253652b Mon Sep 17 00:00:00 2001 From: reduz Date: Sun, 8 May 2022 10:09:19 +0200 Subject: Add a new HashMap implementation Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> --- scene/gui/code_edit.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'scene/gui/code_edit.cpp') diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 05bb30f7e0..c4fce7ccb8 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -3036,7 +3036,9 @@ void CodeEdit::_text_changed() { lc = get_line_count(); List breakpoints; - breakpointed_lines.get_key_list(&breakpoints); + for (const KeyValue &E : breakpointed_lines) { + breakpoints.push_back(E.key); + } for (const int &line : breakpoints) { if (line < lines_edited_from || (line < lc && is_line_breakpointed(line))) { continue; -- cgit v1.2.3