From 5b3709d3096df737b8bb2344446be818b0389bfe Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sat, 20 May 2017 12:38:03 -0300 Subject: Removal of InputEvent as built-in Variant type.. this might cause bugs I haven't found yet.. --- scene/gui/dialogs.cpp | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) (limited to 'scene/gui/dialogs.cpp') diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 053be515ac..627bc96fb1 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -105,29 +105,33 @@ bool WindowDialog::has_point(const Point2 &p_point) const { return r.has_point(p_point); } -void WindowDialog::_gui_input(const InputEvent &p_event) { +void WindowDialog::_gui_input(const Ref &p_event) { - if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == BUTTON_LEFT) { + Ref mb = p_event; - if (p_event.mouse_button.pressed) { + if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) { + + if (mb->is_pressed()) { // Begin a possible dragging operation. - drag_type = _drag_hit_test(Point2(p_event.mouse_button.x, p_event.mouse_button.y)); + drag_type = _drag_hit_test(Point2(mb->get_pos().x, mb->get_pos().y)); if (drag_type != DRAG_NONE) drag_offset = get_global_mouse_position() - get_position(); drag_offset_far = get_position() + get_size() - get_global_mouse_position(); - } else if (drag_type != DRAG_NONE && !p_event.mouse_button.pressed) { + } else if (drag_type != DRAG_NONE && !mb->is_pressed()) { // End a dragging operation. drag_type = DRAG_NONE; } } - if (p_event.type == InputEvent::MOUSE_MOTION) { + Ref mm = p_event; + + if (mm.is_valid()) { if (drag_type == DRAG_NONE) { // Update the cursor while moving along the borders. CursorShape cursor = CURSOR_ARROW; if (resizable) { - int preview_drag_type = _drag_hit_test(Point2(p_event.mouse_button.x, p_event.mouse_button.y)); + int preview_drag_type = _drag_hit_test(Point2(mm->get_pos().x, mm->get_pos().y)); switch (preview_drag_type) { case DRAG_RESIZE_TOP: case DRAG_RESIZE_BOTTOM: -- cgit v1.2.3