From c8538153b08c976f2a0aeba5c7385b8c8766fc62 Mon Sep 17 00:00:00 2001 From: Pop0p Date: Sat, 13 Mar 2021 17:09:25 +0100 Subject: trims_whitespaces_when_creating_folder_windows When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir. --- scene/gui/file_dialog.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scene/gui/file_dialog.cpp') diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 7453324505..7fb5113130 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -731,9 +731,9 @@ FileDialog::Access FileDialog::get_access() const { } void FileDialog::_make_dir_confirm() { - Error err = dir_access->make_dir(makedirname->get_text()); + Error err = dir_access->make_dir(makedirname->get_text().strip_edges()); if (err == OK) { - dir_access->change_dir(makedirname->get_text()); + dir_access->change_dir(makedirname->get_text().strip_edges()); invalidate(); update_filters(); update_dir(); -- cgit v1.2.3