From 1aa2823fa32c7a4b41d806418ec99949fc44ffb3 Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 10 Feb 2021 17:18:45 -0300 Subject: Removed _change_notify -For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify() since they are unnecesary now. --- scene/gui/graph_node.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'scene/gui/graph_node.cpp') diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 0ed3118673..854225af39 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -51,7 +51,7 @@ bool GraphNode::_set(const StringName &p_name, const Variant &p_value) { update(); } } - _change_notify(); + notify_property_list_changed(); return true; } @@ -484,7 +484,6 @@ void GraphNode::set_title(const String &p_title) { _shape(); update(); - _change_notify("title"); minimum_size_changed(); } -- cgit v1.2.3