From 19a0982d60d3f96f39361e05a769c31d463d068c Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Mon, 11 Oct 2021 08:21:34 +0300 Subject: Fix inline IME input not working in the empty LineEdit with the placeholder. --- scene/gui/line_edit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scene/gui/line_edit.cpp') diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 653885aa08..54e7d8f960 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -241,7 +241,7 @@ void LineEdit::gui_input(const Ref &p_event) { _reset_caret_blink_timer(); if (b->is_pressed()) { - accept_event(); //don't pass event further when clicked on text field + accept_event(); // don't pass event further when clicked on text field if (!text.is_empty() && is_editable() && _is_over_clear_button(b->get_position())) { clear_button_status.press_attempt = true; clear_button_status.pressing_inside = true; @@ -1931,7 +1931,7 @@ void LineEdit::_shape() { TS->shaped_text_clear(text_rid); String t; - if (text.length() == 0) { + if (text.length() == 0 && ime_text.length() == 0) { t = placeholder_translated; } else if (pass) { t = secret_character.repeat(text.length() + ime_text.length()); -- cgit v1.2.3