From f742dabafee7f54e1b77148d547e2031d7cc535e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 21 Feb 2020 23:26:13 +0100 Subject: Signals: Manually port most of remaining connect_compat uses It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one). --- scene/gui/menu_button.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'scene/gui/menu_button.cpp') diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index a211ee02ed..2b163187c5 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "menu_button.h" + #include "core/os/keyboard.h" #include "scene/main/viewport.h" @@ -137,8 +138,8 @@ MenuButton::MenuButton() { popup->hide(); add_child(popup); popup->set_pass_on_modal_close_click(false); - popup->connect_compat("about_to_show", this, "set_pressed", varray(true)); // For when switching from another MenuButton. - popup->connect_compat("popup_hide", this, "set_pressed", varray(false)); + popup->connect("about_to_show", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(true)); // For when switching from another MenuButton. + popup->connect("popup_hide", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(false)); } MenuButton::~MenuButton() { -- cgit v1.2.3