From cacced7e507f7603bacc03ae2616e58f0ede122a Mon Sep 17 00:00:00 2001 From: Hein-Pieter van Braam Date: Thu, 24 Aug 2017 22:58:51 +0200 Subject: Convert Object::cast_to() to the static version Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ --- scene/gui/split_container.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/gui/split_container.cpp') diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index 5fc3db4672..5515c0f0cd 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -44,7 +44,7 @@ Control *SplitContainer::_getch(int p_idx) const { int idx = 0; for (int i = 0; i < get_child_count(); i++) { - Control *c = get_child(i)->cast_to(); + Control *c = Object::cast_to(get_child(i)); if (!c || !c->is_visible_in_tree()) continue; if (c->is_set_as_toplevel()) -- cgit v1.2.3