From 79ba22a73f238ebd110fc5f3744c3c12a9a59475 Mon Sep 17 00:00:00 2001 From: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Date: Sun, 3 Mar 2024 12:49:08 +0100 Subject: Use `Vector*` component-wise `min/max/clamp` functions where applicable --- scene/gui/texture_button.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scene/gui/texture_button.cpp') diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index dcbb25c41d..0b197c8c02 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -103,8 +103,8 @@ bool TextureButton::has_point(const Point2 &p_point) const { point *= scale; // finally, we need to check if the point is inside a rectangle with a position >= 0,0 and a size <= mask_size - rect.position = Point2(MAX(0, _texture_region.position.x), MAX(0, _texture_region.position.y)); - rect.size = Size2(MIN(mask_size.x, _texture_region.size.x), MIN(mask_size.y, _texture_region.size.y)); + rect.position = Point2().max(_texture_region.position); + rect.size = mask_size.min(_texture_region.size); } if (!rect.has_point(point)) { -- cgit v1.2.3