From 22d83bc9f655d5ae7a1b49709c4c1b663725daf5 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 3 Oct 2016 16:33:42 -0300 Subject: Begining of GLES3 renderer: -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working --- scene/resources/bit_mask.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'scene/resources/bit_mask.cpp') diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp index f5bfce3ef8..57dc39138a 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_mask.cpp @@ -45,8 +45,8 @@ void BitMap::create_from_image_alpha(const Image& p_image){ ERR_FAIL_COND(p_image.empty()); Image img=p_image; - img.convert(Image::FORMAT_INTENSITY); - ERR_FAIL_COND(img.get_format()!=Image::FORMAT_INTENSITY); + img.convert(Image::FORMAT_LA8); + ERR_FAIL_COND(img.get_format()!=Image::FORMAT_LA8); create(Size2(img.get_width(),img.get_height())); @@ -58,7 +58,7 @@ void BitMap::create_from_image_alpha(const Image& p_image){ int bbyte = i/8; int bbit = i % 8; - if (r[i]) + if (r[i*2]) w[bbyte]|=(1<