From e741da869a11533ec46ed86bad1fd8c8c70a6178 Mon Sep 17 00:00:00 2001 From: Andreas Haas Date: Sat, 3 Dec 2016 21:35:59 +0100 Subject: Curve2D/3D: Add clear_points method. Adds a method to the Curve2D and Curve3D classes to easily clear the curve. So you don't have to remove each point manually. --- scene/resources/curve.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'scene/resources/curve.cpp') diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 29460790ff..b771c0e392 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -464,6 +464,14 @@ void Curve2D::remove_point(int p_index) { emit_signal(CoreStringNames::get_singleton()->changed); } +void Curve2D::clear_points() { + if (!points.empty()) { + points.clear(); + baked_cache_dirty=true; + emit_signal(CoreStringNames::get_singleton()->changed); + } +} + Vector2 Curve2D::interpolate(int p_index, float p_offset) const { int pc = points.size(); @@ -790,6 +798,7 @@ void Curve2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_point_out","idx","pos"),&Curve2D::set_point_out); ObjectTypeDB::bind_method(_MD("get_point_out","idx"),&Curve2D::get_point_out); ObjectTypeDB::bind_method(_MD("remove_point","idx"),&Curve2D::remove_point); + ObjectTypeDB::bind_method(_MD("clear_points"),&Curve2D::clear_points); ObjectTypeDB::bind_method(_MD("interpolate","idx","t"),&Curve2D::interpolate); ObjectTypeDB::bind_method(_MD("interpolatef","fofs"),&Curve2D::interpolatef); //ObjectTypeDB::bind_method(_MD("bake","subdivs"),&Curve2D::bake,DEFVAL(10)); @@ -930,6 +939,15 @@ void Curve3D::remove_point(int p_index) { emit_signal(CoreStringNames::get_singleton()->changed); } +void Curve3D::clear_points() { + + if (!points.empty()) { + points.clear(); + baked_cache_dirty=true; + emit_signal(CoreStringNames::get_singleton()->changed); + } +} + Vector3 Curve3D::interpolate(int p_index, float p_offset) const { int pc = points.size(); @@ -1322,6 +1340,7 @@ void Curve3D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_point_out","idx","pos"),&Curve3D::set_point_out); ObjectTypeDB::bind_method(_MD("get_point_out","idx"),&Curve3D::get_point_out); ObjectTypeDB::bind_method(_MD("remove_point","idx"),&Curve3D::remove_point); + ObjectTypeDB::bind_method(_MD("clear_points"),&Curve3D::clear_points); ObjectTypeDB::bind_method(_MD("interpolate","idx","t"),&Curve3D::interpolate); ObjectTypeDB::bind_method(_MD("interpolatef","fofs"),&Curve3D::interpolatef); //ObjectTypeDB::bind_method(_MD("bake","subdivs"),&Curve3D::bake,DEFVAL(10)); -- cgit v1.2.3 From c7bc44d5ad9aae4902280012f7654e2318cd910e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 1 Jan 2017 22:01:57 +0100 Subject: Welcome in 2017, dear changelog reader! That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! --- scene/resources/curve.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/resources/curve.cpp') diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index b771c0e392..537f93c0f5 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ -- cgit v1.2.3