From b9d25580ce2a8d00bf372c5304f6d7c65141fac9 Mon Sep 17 00:00:00 2001 From: kobewi Date: Tue, 6 Aug 2024 00:11:02 +0200 Subject: Fix implementation of property_can_revert() in various classes --- scene/resources/material.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'scene/resources/material.cpp') diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 9df009ec28..ecc1982aa5 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -382,14 +382,11 @@ void ShaderMaterial::_get_property_list(List *p_list) const { bool ShaderMaterial::_property_can_revert(const StringName &p_name) const { if (shader.is_valid()) { - const StringName *pr = remap_cache.getptr(p_name); - if (pr) { - Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), *pr); - Variant current_value = get_shader_parameter(*pr); - return default_value.get_type() != Variant::NIL && default_value != current_value; - } else if (p_name == "render_priority" || p_name == "next_pass") { + if (remap_cache.has(p_name)) { return true; } + const String sname = p_name; + return sname == "render_priority" || sname == "next_pass"; } return false; } -- cgit v1.2.3