From aabbb4000924182ed5db5128f0e6e32cdc7b851b Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 12 Aug 2021 23:40:13 +0200 Subject: Make `{call,set,notify}_group()` immediate by default This results in less surprising behavior out of the box. Internal usages were modified to keep the existing behavior identical there. --- scene/resources/material.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/resources/material.cpp') diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 16fce5e08a..27e1590940 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -84,7 +84,7 @@ void Material::inspect_native_shader_code() { SceneTree *st = Object::cast_to(OS::get_singleton()->get_main_loop()); RID shader = get_shader_rid(); if (st && shader.is_valid()) { - st->call_group("_native_shader_source_visualizer", "_inspect_shader", shader); + st->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_native_shader_source_visualizer", "_inspect_shader", shader); } } -- cgit v1.2.3