From 0988970c1fca780f51ba4f2dce6afebdfef7f292 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 19 Jul 2016 21:26:12 -0300 Subject: Fixed properly not save signals that already exist in their base scenes, closes #5656 --- scene/resources/packed_scene.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/resources/packed_scene.h') diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index 08a5bb237d..f0e530f88a 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -163,7 +163,7 @@ public: int get_connection_flags(int p_idx) const; Array get_connection_binds(int p_idx) const; - bool has_connection(int p_node_from, int p_signal, int p_node_to, int p_method) const; + bool has_connection(const NodePath &p_node_from, const StringName& p_signal, const NodePath &p_node_to, const StringName& p_method) const; Vector get_editable_instances() const; -- cgit v1.2.3