From 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 9 Feb 2014 22:10:30 -0300 Subject: GODOT IS OPEN SOURCE --- scene/resources/packed_scene.h | 104 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100644 scene/resources/packed_scene.h (limited to 'scene/resources/packed_scene.h') diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h new file mode 100644 index 0000000000..2a737335da --- /dev/null +++ b/scene/resources/packed_scene.h @@ -0,0 +1,104 @@ +/*************************************************************************/ +/* packed_scene.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef PACKED_SCENE_H +#define PACKED_SCENE_H + +#include "resource.h" +#include "scene/main/node.h" + +class PackedScene : public Resource { + + OBJ_TYPE( PackedScene, Resource ); + RES_BASE_EXTENSION("scn"); + Vector names; + Vector variants; + + //missing - instances + //missing groups + //missing - owner + //missing - override names and values + + struct NodeData { + + int parent; + int owner; + int type; + int name; + int instance; + + struct Property { + + int name; + int value; + }; + + Vector properties; + Vector groups; + }; + + + Vector nodes; + + struct ConnectionData { + + int from; + int to; + int signal; + int method; + int flags; + Vector binds; + }; + + Vector connections; + + Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map &name_map,HashMap &variant_map,Map &node_map); + Error _parse_connections(Node *p_owner,Node *p_node, Map &name_map,HashMap &variant_map,Map &node_map); + + + void _set_bundled_scene(const Dictionary& p_scene); + Dictionary _get_bundled_scene() const; + +protected: + + + static void _bind_methods(); +public: + + + Error pack(Node *p_scene); + + void clear(); + + bool can_instance() const; + Node *instance(bool p_gen_edit_state=false) const; + + PackedScene(); +}; + +#endif // SCENE_PRELOADER_H -- cgit v1.2.3