From debeee56f721178d44f71deb4e303b825d1dccd1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 24 Mar 2017 21:45:31 +0100 Subject: Fix typos in source code using codespell From https://github.com/lucasdemarchi/codespell --- scene/resources/shader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/resources/shader.h') diff --git a/scene/resources/shader.h b/scene/resources/shader.h index b7fa349dfe..bc98fbf737 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -54,7 +54,7 @@ private: // hack the name of performance // shaders keep a list of ShaderMaterial -> VisualServer name translations, to make - // convertion fast and save memory. + // conversion fast and save memory. mutable bool params_cache_dirty; mutable Map params_cache; //map a shader param to a material param.. Map > default_textures; -- cgit v1.2.3