From 8247667a3ee0d86f26094e722497b0cbb99cc12b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 27 Apr 2021 16:19:21 +0200 Subject: Core: Drop custom `copymem`/`zeromem` defines We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore. --- scene/resources/texture.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/resources/texture.cpp') diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index b6a2f24b8b..771365152d 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -410,7 +410,7 @@ Ref StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit Vector id = mipmap_images[i]->get_data(); int len = id.size(); const uint8_t *r = id.ptr(); - copymem(&wr[ofs], r, len); + memcpy(&wr[ofs], r, len); ofs += len; } } -- cgit v1.2.3