From ac3322b0af8f23e8e2dac8111200bc69b5604c9f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sat, 24 Jul 2021 15:46:25 +0200 Subject: Use const references where possible for List range iterators --- scene/resources/visual_shader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scene/resources/visual_shader.cpp') diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 752c026aa6..7292728251 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -739,7 +739,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, ERR_FAIL_COND_V_MSG(!is_port_types_compatible(from_port_type, to_port_type), ERR_INVALID_PARAMETER, "Incompatible port types (scalar/vec/bool) with transform."); - for (Connection &E : g->connections) { + for (const Connection &E : g->connections) { if (E.from_node == p_from_node && E.from_port == p_from_port && E.to_node == p_to_node && E.to_port == p_to_port) { ERR_FAIL_V(ERR_ALREADY_EXISTS); } @@ -2586,7 +2586,7 @@ void VisualShaderNodeUniformRef::clear_uniforms() { } bool VisualShaderNodeUniformRef::has_uniform(const String &p_name) { - for (VisualShaderNodeUniformRef::Uniform &E : uniforms) { + for (const VisualShaderNodeUniformRef::Uniform &E : uniforms) { if (E.name == p_name) { return true; } -- cgit v1.2.3