From ecbeb8de1b2c6c68f5482be873820361148e829c Mon Sep 17 00:00:00 2001
From: QbieShay <cislaghi.ilaria@gmail.com>
Date: Sat, 6 Aug 2022 15:14:40 +0200
Subject: Improve visual shader defaults for quality of life

- multiply part of addmultiply defaults to 1
- curvetexture's repeat is turned off
- vectors into float takes first component instead of average
---
 scene/resources/visual_shader.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

(limited to 'scene/resources/visual_shader.cpp')

diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index a67716d52b..fa24a95115 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1698,13 +1698,13 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
 								inputs[i] = "(" + src_var + " ? 1.0 : 0.0)";
 							} break;
 							case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
-								inputs[i] = "dot(" + src_var + ", vec2(0.5, 0.5))";
+								inputs[i] = src_var + ".x";
 							} break;
 							case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
-								inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))";
+								inputs[i] = src_var + ".x";
 							} break;
 							case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
-								inputs[i] = "dot(" + src_var + ", vec4(0.25, 0.25, 0.25, 0.25))";
+								inputs[i] = src_var + ".x";
 							} break;
 							default:
 								break;
-- 
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