From 1d5042c9e265219dec8da7311879f12ef3ef698b Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Fri, 3 Apr 2020 05:50:40 -0400 Subject: Use Math_TAU and deg2rad/rad2deg in more places and optimize code --- servers/audio/effects/audio_effect_phaser.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'servers/audio/effects/audio_effect_phaser.cpp') diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp index 5e4e183ccf..9b70f03a19 100644 --- a/servers/audio/effects/audio_effect_phaser.cpp +++ b/servers/audio/effects/audio_effect_phaser.cpp @@ -38,13 +38,13 @@ void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames, AudioFra float dmin = base->range_min / (sampling_rate / 2.0); float dmax = base->range_max / (sampling_rate / 2.0); - float increment = 2.f * Math_PI * (base->rate / sampling_rate); + float increment = Math_TAU * (base->rate / sampling_rate); for (int i = 0; i < p_frame_count; i++) { phase += increment; - while (phase >= Math_PI * 2.f) { - phase -= Math_PI * 2.f; + while (phase >= Math_TAU) { + phase -= Math_TAU; } float d = dmin + (dmax - dmin) * ((sin(phase) + 1.f) / 2.f); -- cgit v1.2.3