From 3d1c123d453e53f114d9622bdcc61e30906f828a Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp <pouleyketchoup@gmail.com> Date: Thu, 4 Nov 2021 18:12:00 -0700 Subject: Separate space override modes for gravity/damping in Area Also make inspector clearer for gravity point properties. --- servers/physics_2d/godot_body_2d.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'servers/physics_2d/godot_body_2d.h') diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h index 7b11b50739..d1dbf92c1b 100644 --- a/servers/physics_2d/godot_body_2d.h +++ b/servers/physics_2d/godot_body_2d.h @@ -145,8 +145,6 @@ class GodotBody2D : public GodotCollisionObject2D { uint64_t island_step = 0; - void _compute_area_gravity_and_damping(const GodotArea2D *p_area); - void _update_transform_dependent(); friend class GodotPhysicsDirectBodyState2D; // i give up, too many functions to expose -- cgit v1.2.3