From 3d1c123d453e53f114d9622bdcc61e30906f828a Mon Sep 17 00:00:00 2001
From: PouleyKetchoupp <pouleyketchoup@gmail.com>
Date: Thu, 4 Nov 2021 18:12:00 -0700
Subject: Separate space override modes for gravity/damping in Area

Also make inspector clearer for gravity point properties.
---
 servers/physics_2d/godot_body_2d.h | 2 --
 1 file changed, 2 deletions(-)

(limited to 'servers/physics_2d/godot_body_2d.h')

diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h
index 7b11b50739..d1dbf92c1b 100644
--- a/servers/physics_2d/godot_body_2d.h
+++ b/servers/physics_2d/godot_body_2d.h
@@ -145,8 +145,6 @@ class GodotBody2D : public GodotCollisionObject2D {
 
 	uint64_t island_step = 0;
 
-	void _compute_area_gravity_and_damping(const GodotArea2D *p_area);
-
 	void _update_transform_dependent();
 
 	friend class GodotPhysicsDirectBodyState2D; // i give up, too many functions to expose
-- 
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