From f851c4aa330e1064a66db50be62db2466f4fb768 Mon Sep 17 00:00:00 2001
From: bruvzg <7645683+bruvzg@users.noreply.github.com>
Date: Tue, 5 Apr 2022 13:40:26 +0300
Subject: Fix some issues found by cppcheck.

---
 servers/physics_2d/godot_body_2d.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'servers/physics_2d/godot_body_2d.h')

diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h
index 1335a19126..4b87a69d5c 100644
--- a/servers/physics_2d/godot_body_2d.h
+++ b/servers/physics_2d/godot_body_2d.h
@@ -103,7 +103,7 @@ class GodotBody2D : public GodotCollisionObject2D {
 	bool can_sleep = true;
 	bool first_time_kinematic = false;
 	void _mass_properties_changed();
-	virtual void _shapes_changed();
+	virtual void _shapes_changed() override;
 	Transform2D new_transform;
 
 	List<Pair<GodotConstraint2D *, int>> constraint_list;
@@ -302,7 +302,7 @@ public:
 	_FORCE_INLINE_ void set_continuous_collision_detection_mode(PhysicsServer2D::CCDMode p_mode) { continuous_cd_mode = p_mode; }
 	_FORCE_INLINE_ PhysicsServer2D::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; }
 
-	void set_space(GodotSpace2D *p_space);
+	void set_space(GodotSpace2D *p_space) override;
 
 	void update_mass_properties();
 	void reset_mass_properties();
-- 
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