From cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92 Mon Sep 17 00:00:00 2001
From: Juan Linietsky <juan@godotengine.org>
Date: Wed, 12 Feb 2020 14:24:06 -0300
Subject: ObjectID converted to a structure, fixes many bugs where used
 incorrectly as 32 bits.

---
 servers/physics_2d_server.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'servers/physics_2d_server.cpp')

diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 71e3bf8ae8..925af52eeb 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -523,7 +523,7 @@ void Physics2DTestMotionResult::_bind_methods() {
 Physics2DTestMotionResult::Physics2DTestMotionResult() {
 
 	colliding = false;
-	result.collider_id = 0;
+
 	result.collider_shape = 0;
 }
 
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