From cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92 Mon Sep 17 00:00:00 2001 From: Juan Linietsky <juan@godotengine.org> Date: Wed, 12 Feb 2020 14:24:06 -0300 Subject: ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. --- servers/physics_2d_server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/physics_2d_server.cpp') diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 71e3bf8ae8..925af52eeb 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -523,7 +523,7 @@ void Physics2DTestMotionResult::_bind_methods() { Physics2DTestMotionResult::Physics2DTestMotionResult() { colliding = false; - result.collider_id = 0; + result.collider_shape = 0; } -- cgit v1.2.3