From 850eaf7ed796d2f2d9a35c6bc4ba9a4e69f5ca1d Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 7 Oct 2016 11:31:18 -0300 Subject: -the new shader language seems to work -shader editor plugin can edit shaders -code completion in shader editor plugin --- servers/register_server_types.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'servers/register_server_types.cpp') diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 06eaa4d122..19ee3a48c7 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -36,7 +36,7 @@ #include "spatial_sound_server.h" #include "spatial_sound_2d_server.h" #include "script_debugger_remote.h" - +#include "visual/shader_types.h" static void _debugger_get_resource_usage(List* r_usage) { List tinfo; @@ -55,6 +55,8 @@ static void _debugger_get_resource_usage(Listadd_singleton( Globals::Singleton("VisualServer",VisualServer::get_singleton()) ); @@ -70,6 +72,8 @@ void register_server_types() { Globals::get_singleton()->add_singleton( Globals::Singleton("SpatialSound2DServer",SpatialSound2DServer::get_singleton()) ); Globals::get_singleton()->add_singleton( Globals::Singleton("SS2D",SpatialSound2DServer::get_singleton()) ); + shader_types = memnew( ShaderTypes ); + ObjectTypeDB::register_virtual_type(); ObjectTypeDB::register_virtual_type(); @@ -87,5 +91,5 @@ void register_server_types() { void unregister_server_types(){ - + memdelete( shader_types ); } -- cgit v1.2.3 From c7bc44d5ad9aae4902280012f7654e2318cd910e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 1 Jan 2017 22:01:57 +0100 Subject: Welcome in 2017, dear changelog reader! That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! --- servers/register_server_types.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/register_server_types.cpp') diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 06eaa4d122..21514a7f98 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ -- cgit v1.2.3