From 6d0dca76c08114b6b2cb69430f102cb85aa9d60a Mon Sep 17 00:00:00 2001 From: cosparks Date: Thu, 18 Apr 2024 20:10:55 -0700 Subject: Fixes SDF Collision Enable/Disable - sets LightOccluderInstance field when sdf collision is updated - adds check for light occluder sdf_collision field in 2d renderers --- servers/rendering/renderer_canvas_cull.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'servers/rendering/renderer_canvas_cull.cpp') diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index 46c84fd230..34f9069649 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -1970,6 +1970,8 @@ void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) { RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder); ERR_FAIL_NULL(occluder); + + occluder->sdf_collision = p_enable; } void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) { -- cgit v1.2.3