From 9b91750fb1cecea72fbd8ee155d3ad22754917c1 Mon Sep 17 00:00:00 2001 From: Dario Date: Tue, 5 Sep 2023 11:41:57 -0300 Subject: Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. Introduces a new structure to store samplers created with certain parameters instead of storing a 'custom' set of samplers. Allows viewports to correctly configure the mipmap bias and use it when rendering the scene. --- servers/rendering/renderer_rd/environment/sky.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_rd/environment/sky.cpp') diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp index f94c701ada..310aefe1b1 100644 --- a/servers/rendering/renderer_rd/environment/sky.cpp +++ b/servers/rendering/renderer_rd/environment/sky.cpp @@ -874,7 +874,7 @@ void sky() { uniforms.push_back(u); } - uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); + uniforms.append_array(material_storage->samplers_rd_get_default().get_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); sky_scene_state.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_UNIFORMS); } -- cgit v1.2.3