From 1b330820bf4c145060462624534dea81055a8bf0 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Thu, 15 Dec 2022 16:07:00 -0800 Subject: Implement render_target_was_used API so that Viewports can properly check if they have been used. For the RD renderer, this does not work for Viewports used in scene shaders yet --- servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp') diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 200bc461fd..f7302adbf6 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1136,6 +1136,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co // Update uniform set. if (material_data->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material_data->uniform_set)) { // Material may not have a uniform set. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_data->uniform_set, MATERIAL_UNIFORM_SET); + material_data->set_as_used(); } } else { pipeline_variants = &shader.pipeline_variants; -- cgit v1.2.3