From 20deb0917d466ca9dd1bf435dfb326c72f73e3c0 Mon Sep 17 00:00:00 2001 From: Je06jm Date: Tue, 23 Nov 2021 14:16:03 -0700 Subject: Implemented AMD's FSR as a computer shader for upscaling 3D scenes --- servers/rendering/renderer_rd/renderer_compositor_rd.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'servers/rendering/renderer_rd/renderer_compositor_rd.cpp') diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index 559e6d5ad7..522a8e8112 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -281,12 +281,12 @@ RendererCompositorRD::RendererCompositorRD() { storage = memnew(RendererStorageRD); canvas = memnew(RendererCanvasRenderRD(storage)); - uint32_t back_end = GLOBAL_GET("rendering/vulkan/rendering/back_end"); + back_end = (bool)(int)GLOBAL_GET("rendering/vulkan/rendering/back_end"); uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); - if (back_end == 1 || textures_per_stage < 48) { + if (back_end || textures_per_stage < 48) { scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile(storage)); - } else { // back_end == 0 + } else { // back_end == false // default to our high end renderer scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage)); } -- cgit v1.2.3