From 2dc7b03a8220b58ade1956bc372506ed9375b4cf Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 13 Jan 2022 19:46:14 +0100 Subject: Allow using between 1 and 8 cascades for SDFGI This provides more flexibility between performance and quality adjustments, especially when using SDFGI for small-scale levels (which can be useful for procedurally generated scenes). --- servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp') diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp index 7ea117ef33..0d0d7513d0 100644 --- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp @@ -68,7 +68,7 @@ void RendererSceneEnvironmentRD::set_glow(bool p_enable, Vector p_levels, glow_hdr_luminance_cap = p_hdr_luminance_cap; } -void RendererSceneEnvironmentRD::set_sdfgi(bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) { +void RendererSceneEnvironmentRD::set_sdfgi(bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) { sdfgi_enabled = p_enable; sdfgi_cascades = p_cascades; sdfgi_min_cell_size = p_min_cell_size; -- cgit v1.2.3