From c45d2c242bf568363f0d6528dc142c0cac0eb1c8 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 20 Oct 2021 00:40:46 +0200 Subject: Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum 3 options are available: - Light and Sky (default) - Light Only (new) - Sky Only (equivalent to `use_in_sky_only = true`) Co-authored by: clayjohn --- servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp') diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index f4cecf089b..75202d5abb 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -1458,7 +1458,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->directional_lights->get(j)); ERR_CONTINUE(!li); - if (storage->light_directional_is_sky_only(li->light)) { + if (storage->light_directional_get_sky_mode(li->light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { continue; } @@ -2388,7 +2388,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c RID light = p_scene_render->light_instance_get_base_light(light_instance); l.type = storage->light_get_type(light); - if (l.type == RS::LIGHT_DIRECTIONAL && storage->light_directional_is_sky_only(light)) { + if (l.type == RS::LIGHT_DIRECTIONAL && storage->light_directional_get_sky_mode(light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { light_count--; continue; } -- cgit v1.2.3