From ca117910da682fbff6b8d75aef5c958049d25e44 Mon Sep 17 00:00:00 2001 From: reduz Date: Tue, 10 Aug 2021 21:50:28 -0300 Subject: Fixes and optimizations to mobile renderer * Only apply final actions to attachments used in the last pass. * Fixes to draw list final action (was using continue instead of read/drop). * Profiling regions inside draw lists now properly throw errors. * Ability to enable gpu profile printing from project settings. (used to debug). --- servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp') diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 5b734fc603..fd797b1cab 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -2010,7 +2010,6 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr bool can_use_effects = rb->width >= 8 && rb->height >= 8; - RENDER_TIMESTAMP("Tonemap"); RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass(); EffectsRD::TonemapSettings tonemap; -- cgit v1.2.3