From d3b49c416ab0f2009bb41a035f8171726f892cce Mon Sep 17 00:00:00 2001 From: reduz Date: Tue, 13 Apr 2021 17:01:43 -0300 Subject: Refactor GLSL shader compilation -Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process(). --- servers/rendering/renderer_rd/shaders/cluster_debug.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_rd/shaders/cluster_debug.glsl') diff --git a/servers/rendering/renderer_rd/shaders/cluster_debug.glsl b/servers/rendering/renderer_rd/shaders/cluster_debug.glsl index 70a875192c..40da2c6e5c 100644 --- a/servers/rendering/renderer_rd/shaders/cluster_debug.glsl +++ b/servers/rendering/renderer_rd/shaders/cluster_debug.glsl @@ -2,7 +2,7 @@ #version 450 -VERSION_DEFINES +#VERSION_DEFINES layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; -- cgit v1.2.3