From 9b91750fb1cecea72fbd8ee155d3ad22754917c1 Mon Sep 17 00:00:00 2001 From: Dario Date: Tue, 5 Sep 2023 11:41:57 -0300 Subject: Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. Introduces a new structure to store samplers created with certain parameters instead of storing a 'custom' set of samplers. Allows viewports to correctly configure the mipmap bias and use it when rendering the scene. --- servers/rendering/renderer_rd/storage_rd/particles_storage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_rd/storage_rd/particles_storage.cpp') diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp index 3a415e97e0..9f1b2d8c38 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp @@ -152,7 +152,7 @@ void process() { uniforms.push_back(u); } - uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); + uniforms.append_array(material_storage->samplers_rd_get_default().get_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, BASE_UNIFORM_SET); } -- cgit v1.2.3