From 310bf39cd3f8c0e9ac6602e37fa9d65ca0d1c2e1 Mon Sep 17 00:00:00 2001 From: David Snopek Date: Fri, 18 Nov 2022 20:43:11 -0600 Subject: Get WebXR fully working in Godot 4! --- servers/rendering/renderer_scene_cull.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/renderer_scene_cull.cpp') diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 4ee355ee9f..4b68d1f5c0 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -2520,7 +2520,7 @@ void RendererSceneCull::render_camera(const Ref &p_render_bu Projection projections[RendererSceneRender::MAX_RENDER_VIEWS]; uint32_t view_count = p_xr_interface->get_view_count(); - ERR_FAIL_COND_MSG(view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported"); + ERR_FAIL_COND_MSG(view_count == 0 || view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported"); float aspect = p_viewport_size.width / (float)p_viewport_size.height; -- cgit v1.2.3