From 7e3d480087d6dadcb2624afa7b21b3127103d615 Mon Sep 17 00:00:00 2001
From: David House <Bonkahe@gmail.com>
Date: Fri, 15 Nov 2024 13:54:10 -0600
Subject: Created static method and moved _particles_set_view_axis over to it
 to allow calling on render thread.

---
 servers/rendering/renderer_scene_cull.h | 2 ++
 1 file changed, 2 insertions(+)

(limited to 'servers/rendering/renderer_scene_cull.h')

diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 82523fd4ef..8161f50a35 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -1184,9 +1184,11 @@ public:
 
 	void _scene_cull_threaded(uint32_t p_thread, CullData *cull_data);
 	void _scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to);
+	static void _scene_particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis);
 	_FORCE_INLINE_ bool _visibility_parent_check(const CullData &p_cull_data, const InstanceData &p_instance_data);
 
 	bool _render_reflection_probe_step(Instance *p_instance, int p_step);
+
 	void _render_scene(const RendererSceneRender::CameraData *p_camera_data, const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, RID p_force_camera_attributes, RID p_compositor, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, bool p_using_shadows = true, RenderInfo *r_render_info = nullptr);
 	void render_empty_scene(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_scenario, RID p_shadow_atlas);
 
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