From bf77016c8a3cc9a8ff4c57c0fc32a4255006391b Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 16 Dec 2020 11:07:08 -0300 Subject: Reimplement skeletons and blend shapes Uses compute shaders, which only once, on demand, and all in parallel. --- servers/rendering/renderer_scene_render.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'servers/rendering/renderer_scene_render.h') diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 0aae67fd34..5690988297 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -135,7 +135,7 @@ public: RID skeleton; RID material_override; - RID instance_data; + RID mesh_instance; //only used for meshes and when skeleton/blendshapes exist Transform transform; @@ -149,8 +149,6 @@ public: Vector reflection_probe_instances; Vector gi_probe_instances; - Vector blend_values; - RS::ShadowCastingSetting cast_shadows; //fit in 32 bits -- cgit v1.2.3