From 1bea8e1eacc68bcedbd3f207395bccf11011dae2 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 1 May 2020 09:34:23 -0300 Subject: New lightmapper -Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D) --- servers/rendering/rendering_device.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'servers/rendering/rendering_device.cpp') diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index a3bb39cd90..aeac6f2eff 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -147,7 +147,7 @@ Ref RenderingDevice::_shader_compile_from_source(const Ref &p_bytecode) { +RID RenderingDevice::shader_create_from_bytecode(const Ref &p_bytecode) { ERR_FAIL_COND_V(p_bytecode.is_null(), RID()); Vector stage_data; @@ -276,7 +276,7 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create); ClassDB::bind_method(D_METHOD("shader_compile_from_source", "shader_source", "allow_cache"), &RenderingDevice::_shader_compile_from_source, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("shader_create", "shader_data"), &RenderingDevice::_shader_create); + ClassDB::bind_method(D_METHOD("shader_create", "shader_data"), &RenderingDevice::shader_create_from_bytecode); ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask); ClassDB::bind_method(D_METHOD("uniform_buffer_create", "size_bytes", "data"), &RenderingDevice::uniform_buffer_create, DEFVAL(Vector())); -- cgit v1.2.3