From 1887a9df19ea689bfb69f55454f0598bd09ab95f Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Fri, 12 Nov 2021 14:49:49 +0200 Subject: [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. Co-authored-by: Riteo --- servers/rendering/rendering_server_default.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/rendering_server_default.cpp') diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index c4464cb180..b13d33de9e 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -91,7 +91,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) { RSG::viewport->draw_viewports(); RSG::canvas_render->update(); - if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3") { + if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3" && OS::get_singleton()->get_current_rendering_driver_name() != "opengl3_angle") { // Already called for gl_compatibility renderer. RSG::rasterizer->end_frame(p_swap_buffers); } -- cgit v1.2.3