From 2dc7b03a8220b58ade1956bc372506ed9375b4cf Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 13 Jan 2022 19:46:14 +0100 Subject: Allow using between 1 and 8 cascades for SDFGI This provides more flexibility between performance and quality adjustments, especially when using SDFGI for small-scale levels (which can be useful for procedurally generated scenes). --- servers/rendering/rendering_server_default.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/rendering_server_default.h') diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index ead49f053c..ee684c69ed 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -643,7 +643,7 @@ public: FUNC2(environment_set_volumetric_fog_volume_size, int, int) FUNC1(environment_set_volumetric_fog_filter_active, bool) - FUNC11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float) + FUNC11(environment_set_sdfgi, RID, bool, int, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float) FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount) FUNC1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge) FUNC1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight) -- cgit v1.2.3