From 21ea1c38358362abd01ffaf60f1a80add81ef110 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 1 May 2022 01:40:30 +0200 Subject: Rename soft shadow quality project settings for easier searching `rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x. --- servers/rendering/rendering_server_default.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'servers/rendering/rendering_server_default.h') diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 584d9a7a51..9dfd8ffb94 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -615,9 +615,9 @@ public: FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &) FUNC4(viewport_set_canvas_stacking, RID, RID, int, int) - FUNC3(viewport_set_shadow_atlas_size, RID, int, bool) + FUNC3(viewport_set_positional_shadow_atlas_size, RID, int, bool) FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale) - FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int) + FUNC3(viewport_set_positional_shadow_atlas_quadrant_subdivision, RID, int, int) FUNC2(viewport_set_msaa, RID, ViewportMSAA) FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA) FUNC2(viewport_set_use_taa, RID, bool) @@ -715,8 +715,8 @@ public: FUNC8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float) FUNC3(camera_effects_set_custom_exposure, RID, bool, float) - FUNC1(shadows_quality_set, ShadowQuality); - FUNC1(directional_shadow_quality_set, ShadowQuality); + FUNC1(positional_soft_shadow_filter_set_quality, ShadowQuality); + FUNC1(directional_soft_shadow_filter_set_quality, ShadowQuality); FUNC1(decals_set_filter, RS::DecalFilter); FUNC1(light_projectors_set_filter, RS::LightProjectorFilter); -- cgit v1.2.3