From 5370f4876e0b429068353b35e76632e31c97a5a5 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 2 Jul 2021 20:32:43 +0200 Subject: Remove leftovers from the DirectionalLight3D Optimized shadow depth range The Optimized shadow depth range was removed in late 2020 in favor of the Stable shadow depth range, but it still had a (broken) property that allowed to enable it. --- servers/rendering/rendering_server_default.h | 1 - 1 file changed, 1 deletion(-) (limited to 'servers/rendering/rendering_server_default.h') diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 8de3d893ce..70bba91bab 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -362,7 +362,6 @@ public: FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) FUNC2(light_directional_set_blend_splits, RID, bool) FUNC2(light_directional_set_sky_only, RID, bool) - FUNC2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode) /* PROBE API */ -- cgit v1.2.3