From d2302f53d6ad80943e7f4245ac572003f1681d00 Mon Sep 17 00:00:00 2001 From: reduz Date: Thu, 17 Dec 2020 15:56:59 -0300 Subject: Implement automatic LOD (Level of Detail) -Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken --- servers/rendering/rendering_server_default.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'servers/rendering/rendering_server_default.h') diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 97c3aeaf45..dd1a41a4f7 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -359,6 +359,7 @@ public: BIND2(reflection_probe_set_enable_shadows, RID, bool) BIND2(reflection_probe_set_cull_mask, RID, uint32_t) BIND2(reflection_probe_set_resolution, RID, int) + BIND2(reflection_probe_set_lod_threshold, RID, float) /* DECAL API */ @@ -545,6 +546,7 @@ public: BIND2(viewport_set_msaa, RID, ViewportMSAA) BIND2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA) BIND2(viewport_set_use_debanding, RID, bool) + BIND2(viewport_set_lod_threshold, RID, float) BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo) BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw) @@ -673,6 +675,7 @@ public: BIND5(instance_geometry_set_draw_range, RID, float, float, float, float) BIND2(instance_geometry_set_as_instance_lod, RID, RID) BIND4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int) + BIND2(instance_geometry_set_lod_bias, RID, float) BIND3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &) BIND2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &) -- cgit v1.2.3