From 26f5bd245c535fec5bfdd51a0f939d0a51179d85 Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 7 Oct 2020 21:29:49 -0300 Subject: Implement GPU Particle Collisions -Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider --- servers/rendering/rendering_server_raster.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'servers/rendering/rendering_server_raster.cpp') diff --git a/servers/rendering/rendering_server_raster.cpp b/servers/rendering/rendering_server_raster.cpp index b12e2ff3c1..cbc91497ba 100644 --- a/servers/rendering/rendering_server_raster.cpp +++ b/servers/rendering/rendering_server_raster.cpp @@ -108,6 +108,9 @@ void RenderingServerRaster::draw(bool p_swap_buffers, double frame_step) { RSG::scene->update_dirty_instances(); //update scene stuff + RSG::scene->render_particle_colliders(); + RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered + RSG::scene->render_probes(); RSG::viewport->draw_viewports(); RSG::canvas_render->update(); -- cgit v1.2.3