From ac3322b0af8f23e8e2dac8111200bc69b5604c9f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sat, 24 Jul 2021 15:46:25 +0200 Subject: Use const references where possible for List range iterators --- servers/rendering/shader_language.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering/shader_language.cpp') diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 2db246c31f..7cfdb832e4 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -4448,7 +4448,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons String member_name = String(ident.ptr()); if (shader->structs.has(st)) { StructNode *n = shader->structs[st].shader_struct; - for (MemberNode *E : n->members) { + for (const MemberNode *E : n->members) { if (String(E->name) == member_name) { member_type = E->datatype; array_size = E->array_size; -- cgit v1.2.3