From b8d5f4bdd52e94a832e3fe4ca1474a9be6a0fe9a Mon Sep 17 00:00:00 2001 From: Hendrik Brucker Date: Sun, 7 Aug 2022 18:03:16 +0200 Subject: Allow vec2 and vec4 for reflect and refract --- servers/rendering/shader_language.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'servers/rendering/shader_language.cpp') diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index f9469fcae0..b56a4d1a09 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -2400,11 +2400,15 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // reflect + { "reflect", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "I", "N" }, TAG_GLOBAL, false }, { "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "I", "N" }, TAG_GLOBAL, false }, + { "reflect", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "I", "N" }, TAG_GLOBAL, false }, // refract + { "refract", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false }, { "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false }, + { "refract", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false }, // faceforward -- cgit v1.2.3