From 1bea8e1eacc68bcedbd3f207395bccf11011dae2 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 1 May 2020 09:34:23 -0300 Subject: New lightmapper -Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D) --- servers/rendering/shader_language.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'servers/rendering/shader_language.h') diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 973e1c4937..314e4a5fba 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -79,6 +79,7 @@ public: TK_TYPE_ISAMPLER3D, TK_TYPE_USAMPLER3D, TK_TYPE_SAMPLERCUBE, + TK_TYPE_SAMPLERCUBEARRAY, TK_INTERPOLATION_FLAT, TK_INTERPOLATION_SMOOTH, TK_CONST, @@ -218,6 +219,7 @@ public: TYPE_ISAMPLER3D, TYPE_USAMPLER3D, TYPE_SAMPLERCUBE, + TYPE_SAMPLERCUBEARRAY, TYPE_STRUCT, TYPE_MAX }; @@ -682,6 +684,7 @@ public: texture_order(0), type(TYPE_VOID), precision(PRECISION_DEFAULT), + scope(SCOPE_LOCAL), hint(HINT_NONE), filter(FILTER_DEFAULT), repeat(REPEAT_DEFAULT), -- cgit v1.2.3