From df09bc38cb02d34946f07f9f3d48a60a3c87a1b9 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 29 Dec 2021 00:10:41 +0100 Subject: Rename Lod Threshold to Mesh Lod Threshold This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges. --- servers/rendering_server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/rendering_server.cpp') diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 23d3bf030f..75b77b3f81 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1963,7 +1963,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows); ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask); ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution); - ClassDB::bind_method(D_METHOD("reflection_probe_set_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_lod_threshold); + ClassDB::bind_method(D_METHOD("reflection_probe_set_mesh_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_mesh_lod_threshold); BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE); BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS); -- cgit v1.2.3