From 4286aef69313e048fa91710c35456c08a252fd3c Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sat, 8 Apr 2017 22:38:11 -0300 Subject: Particle system is complete. Rejoice! --- servers/visual/shader_types.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'servers/visual/shader_types.cpp') diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index cbde41427c..8d72ee3f34 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -203,8 +203,6 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["DELTA"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["NUMBER"] = ShaderLanguage::TYPE_UINT; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["INDEX"] = ShaderLanguage::TYPE_INT; - shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["SEED"] = ShaderLanguage::TYPE_UINT; - shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["GRAVITY"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["EMISSION_TRANSFORM"] = ShaderLanguage::TYPE_MAT4; shader_modes[VS::SHADER_PARTICLES].modes.insert("billboard"); -- cgit v1.2.3