From 9c63ab99f0a505b0f60079bb30cc453b4415fddc Mon Sep 17 00:00:00 2001 From: Hein-Pieter van Braam Date: Fri, 1 Sep 2017 22:33:39 +0200 Subject: Fix use of unitialized variables The second in my quest to make Godot 3.x compile with -Werror on GCC7 --- servers/visual/visual_server_scene.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'servers/visual/visual_server_scene.cpp') diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 61ebc6e6de..0d70b7fc0e 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -948,13 +948,13 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons Vector3 z_vec = transform.basis.get_axis(Vector3::AXIS_Z).normalized(); //z_vec points agsint the camera, like in default opengl - float x_min, x_max; - float y_min, y_max; - float z_min, z_max; + float x_min = 0.f, x_max = 0.f; + float y_min = 0.f, y_max = 0.f; + float z_min = 0.f, z_max = 0.f; - float x_min_cam, x_max_cam; - float y_min_cam, y_max_cam; - float z_min_cam, z_max_cam; + float x_min_cam = 0.f, x_max_cam = 0.f; + float y_min_cam = 0.f, y_max_cam = 0.f; + float z_min_cam = 0.f, z_max_cam = 0.f; float bias_scale = 1.0; @@ -1503,7 +1503,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam InstanceLightData *light = static_cast(ins->base_data); - float coverage; + float coverage = 0.f; { //compute coverage -- cgit v1.2.3