From 9f266cf7e5aa0c9953599453595a5720e9d0b08f Mon Sep 17 00:00:00 2001 From: Bastiaan Olij Date: Wed, 28 Nov 2018 22:07:33 +1100 Subject: Override GL_position --- servers/visual/shader_types.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'servers') diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index b5e03b4826..d5dd77b5aa 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -60,6 +60,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TANGENT"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_VEC3; + shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["POSITION"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV2"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; -- cgit v1.2.3