From b0cf201ea3beb473fd0498c5c7ec3b98feda88b9 Mon Sep 17 00:00:00 2001 From: volzhs Date: Mon, 14 Nov 2016 08:36:01 +0900 Subject: Fix crash when select target path on import 3d scene window --- tools/editor/editor_dir_dialog.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/editor/editor_dir_dialog.cpp') diff --git a/tools/editor/editor_dir_dialog.cpp b/tools/editor/editor_dir_dialog.cpp index cf0732501e..a6a6e11142 100644 --- a/tools/editor/editor_dir_dialog.cpp +++ b/tools/editor/editor_dir_dialog.cpp @@ -145,7 +145,7 @@ void EditorDirDialog::set_current_path(const String& p_path) { if (p.begins_with("res://")) p = p.replace_first("res://",""); - Vector dirs = p.split("/"); + Vector dirs = p.split("/",false); TreeItem *r=tree->get_root(); for(int i=0;i Date: Sun, 1 Jan 2017 22:01:57 +0100 Subject: Welcome in 2017, dear changelog reader! That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! --- tools/editor/editor_dir_dialog.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/editor/editor_dir_dialog.cpp') diff --git a/tools/editor/editor_dir_dialog.cpp b/tools/editor/editor_dir_dialog.cpp index a6a6e11142..c542b1e7cc 100644 --- a/tools/editor/editor_dir_dialog.cpp +++ b/tools/editor/editor_dir_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ -- cgit v1.2.3